Warhammer Universe''s ''Abominable Intelligence'' Becomes Reality
Games Workshop''s Strategic Decision Choosing Brand Philosophy Over Cost Reduction

Games Workshop (January 13, 2026) announced record half-year results (£316.1M core revenue, +17.3% YoY; £140.8M pre-tax profit) alongside an AI usage ban across its creative work. The core of the Warhammer hobby is assembling, painting, and playing yourself — "handmade" value is special to fans who build on GW artists'' illustrations and sculptors'' miniature designs. AI usage controversy could crack fan trust. By publicly announcing a clear policy, GW preemptively blocks such risks. Critically, policy credibility is supported by action: 391 new positions added since May 2025, many in creative roles. The AI ban accompanied hiring expansion, not layoffs. The boundary of "where permitted tools end and AI begins" remains ambiguous, and whether the same standards can apply to license partners is unclear. Nevertheless, the CEO explicitly stating "we respect human creators" in an investor financial report — not just an ethics statement but part of business strategy — is itself a sign of the times.