
Insight · 2026-05-22
In 2010, World of Warcraft's 12 million subscriber benchmark became the ultimate goal for new MMORPGs. Many highly anticipated 'WoW Killers' failed to dethrone the giant, despite strong IPs and significant capital, turning the moniker into a strange curse.
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AI & Tech · Media · 2026-05-21
As autonomous vehicles transform cars into mobility spaces, the joy of driving is under threat. The Hyundai N Racing Simulator presents a new answer to redefining high-performance driving experiences.
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AI & Tech · 2026-05-20
For decades, RPGs were solitary adventures. This series explores how MMORPGs transformed gaming into a shared social experience, from early experiments to the World of Warcraft era.
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Insight · Media · 2026-05-19
Nintendo announced GameChat with the Switch 2 reveal. Beyond voice chat enhancements, GameChat's features reveal a fundamental shift in how gaming communities form identity and connection.
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Global · Media · 2026-05-18
The PlayStation Store controversy has entered settlement proceedings in the US. A California federal court approved a $78M class action settlement against Sony Interactive Entertainment over digital game sales.
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Insight · Media · 2026-05-12
Games have entered glass display cases. Gaming hardware once consumed in arcades now sits under museum lighting. Korean game giants are investing in archiving as games gain cultural heritage status.
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AI & Tech · 2026-05-07
Capcom's Pragmata, six years in the making, sold over 2 million copies in two days at launch. This piece examines how the game engineered deep emotional investment through its paternal narrative design.
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AI & Tech · 2026-05-07
Crimson Desert hit #1 on Steam globally on launch day, reached 230K concurrent players in 2 hours, and sold 2 million copies in one day — powered by Pearl Abyss's proprietary Black Space Engine.
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AI & Tech · 2026-05-07
In April 2026, hacking group 'ShinyHunters' claimed access to Rockstar Games' data and demanded $200K. The incident reveals structural dynamics of digital intellectual property value.
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AI & Tech · 2026-05-06
In 2021, Krafton acquired Unknown Worlds for approximately $500M. The alleged abandonment of creative autonomy at the studio behind Subnautica raises questions about Korean gaming M&A.
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Virtual Convergence · Media · 2026-05-04
Roblox, built on user-generated content, is pivoting. Players who were simultaneously creators now face changing economic conditions as the platform matures.
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Insight · Media · 2026-04-24
Game IP adaptation is no longer an individual experiment but an established trend. Sony's official announcement of a Bloodborne R-rated feature-length anime in April 2026 made this shift unmistakably clear.
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AI & Tech · 2026-04-23
What does it mean for a platform to 'open up'? The Apple-Epic conflict provides one answer. External payments were allowed but disputes continue; commissions were adjusted but the battle goes on.
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Business · 2026-04-21
In early 2026, M&A discussions surrounding Warner Bros. Discovery (WBD) surfaced in earnest. Multiple entities including Paramount Global have been involved in acquisition discussions in a reshaping media landscape.
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AI & Tech · Media · 2026-04-13
Anyone following AI has heard of the Transformer. Nearly all of today's large language models are built on this architecture. This liberal arts-friendly review asks: what exactly is a Transformer?
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AI & Tech · Media · 2026-04-13
Graphics technology has long followed one direction: creating sharper images and storing more data. NVIDIA's NTC technology at GRC 2026 signals a new approach to visual fidelity in AI-era gaming.
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AI & Tech · 2026-04-09
The subculture game market is still growing. Major titles still maintain high revenues. But structural fatigue is becoming visible at the apparent peak of growth — what does this signal?
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AI & Tech · 2026-04-08
Nexon is restructuring Dungeon & Fighter Mobile's China service operations to Tencent while developer Neople focuses on development and design. Leadership was also reorganized with CEO Yoon Myung-jin directly overseeing mobile.
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AI & Tech · Media · 2026-04-06
In February 2024, OpenAI's short video clips stopped the world. But now OpenAI is shutting down Sora, revealing the limits of generative video technology as a standalone product.
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Policy & Society · Media · 2026-04-03
In March 2026, a class action hearing against Sony began at the UK's Competition Appeal Tribunal. Representing 12.2 million UK PlayStation users, the lawsuit claims approximately £2 billion in damages.
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