Korean Games Seeking Shift from Mobile to Console and PC -- Trends Confirmed at Tokyo Game Show 2025: TGS 2025 was held from September 25 to 28 at Makuhari Messe, Chiba, Japan, with 772 companies and 4,083 booths recording the largest exhibition floor area ever. Korean game companies at TGS 2025 are actively presenting console and PC titles, signaling a strategic shift from the mobile-dominant Korean game industry. Nexon, NCSoft, Krafton, Pearl Abyss, and Smilegate showcased PC and console titles -- an unusual emphasis reflecting global market realities: Korean mobile games face severe competition from Chinese titles in Southeast Asian markets where Korean mobile games were previously dominant; console and PC markets in Japan, Europe, and North America have higher revenue per user and better monetization potential. The mobile-to-console transition challenges: Korean game companies are organized around mobile development cycles with frequent updates, live service, and microtransaction monetization; console development requires longer cycles, different quality standards, and different monetization models with upfront purchase and DLC expansion; the cultural shift from mobile to console game development mindset is as challenging as the technical shift; TGS 2025 Korean presence suggests industry leadership has committed to this transition despite execution difficulty.