Hwang Seo-i, Gi Chan, 2023 Published Paper
Effects of Virtual Idol Characteristics on Audience Attitudes Toward Virtual Idol Performances

Virtual idols are no longer simply virtual existences. They are becoming significant cultural phenomena actively interacting with real-world audiences. Research paper by Hwang Seo-i and Gi Chan (2023) examines what characteristics of virtual idols influence audience attitudes toward their performances. Virtual idol defined: AI-generated or CGI-based performers who release music, hold concerts, and interact with fans through social media -- examples include Hatsune Miku (Japan, 2007), K/DA (League of Legends virtual K-pop group), and Korean virtual idol groups like isegye idol. Key characteristics studied: (1) Uncanny valley effect -- the discomfort when virtual humans look almost-but-not-quite human; groups that lean into stylized non-realistic aesthetics avoid this problem; (2) Parasocial relationship formation -- the ability to form one-sided emotional connections even with virtual characters; characters with consistent personality expression across appearances build stronger parasocial bonds; (3) Performance authenticity -- audiences evaluate virtual idol performances on criteria different from real idol performance; technical precision and visual creativity are weighted more highly than emotional rawness; (4) Community belonging -- fandom around virtual idols creates strong in-group identity that enhances individual fan experience; virtual idol fandoms often have distinctive creative cultures (fan art, fan fiction, community memes) that reinforce belonging. Research findings: parasocial relationship quality and community belonging are the strongest predictors of positive audience attitudes toward virtual idol performances; the uncanny valley effect is effectively managed by consistent aesthetic choices; the growth of virtual idol audiences suggests expanding acceptance of virtual performance as a legitimate entertainment form.