Declaring 2026 as 'Inaugural Year'… Convenience Store Model Overhaul
Targeting 'Additional Consumption' Beyond Food Limitations

FamilyMart is fully implementing a strategy to transition stores into 'media commerce spaces' where content distribution and consumption are combined, departing from the existing chūshoku (prepared food) -centered growth model. The company has set 2026 as a pivotal transition point and plans to accelerate the establishment of new revenue structures utilizing in-store digital infrastructure.

Behind this change is the recognition that stable revenue expansion is no longer achievable with only existing flagship products such as boxed lunches and rice balls. The judgment is that rising raw material prices and increasing logistics and energy costs, simultaneously overlapping with workforce procurement difficulties, have made the structural limitations of the 'eating convenience store' model clear.

FamilyMart is trying to break through this limitation not through 'products' but through 'space.' By combining the store characteristics of multiple visits per day, the nationwide network, and already established digital equipment, the strategy is to redefine stores as a content delivery channel and consumption medium.

The core assets the company has focused on are in-store multifunction devices and digital signage. The judgment is that multifunction devices capable of printing, payment, and authentication, and electronic bulletin board-type signage can be utilized as media capable of exposing content and connecting to immediate purchase and participation, beyond simple convenience functions. FamilyMart announced that it will bundle this under the concept of 'media commerce' to create a structure where content consumption and additional spending naturally flow within stores.

Particularly emphasized is IP (intellectual property)-based consumption. The concept is to bring 'oshi-katsu (supporting one's favorite)' culture that has spread among Japanese youth — through limited content printing linked with animation, characters, idols, and games, digital authentication elements, and events linked to store displays — inside convenience stores. This is expected to have the effect of diversifying revenue structures in that it can generate non-food, non-price-sensitive consumption that does not directly compete with food and beverages.

President Hosomi Kensuke, who leads this strategy, defined 2026 as the "inaugural year of media commerce," making clear that this is a medium to long-term business transformation rather than a short-term experiment. His message is focused on the idea that the core is not introducing new technology but a conceptual shift of 'media-izing' already owned store infrastructure.

Industrially, FamilyMart's moves are read as a signal that convenience stores' identity is moving from 'retail space' to 'life platform.' It is a meaning that the competitive landscape is entering a phase where not how much cheaper products can be sold but what experience and participation can be provided to customers becomes the competitive edge. This has no small implications not only for Japan experiencing population decline and cost increase pressure but also for the convenience store industry in other countries including Korea.

However, challenges are also clear. The sustainability of IP partnerships, maintaining the freshness of digital content, and whether store operation burden increases are cited as variables that will determine success or failure. In particular, if the design fails to prevent operational complexity from increasing from franchise store owners' perspectives, the possibility that strategy may not translate into field revenue cannot be excluded.

FamilyMart's 'media commerce' strategy is an experiment seeking a new revenue formula combining space, visit frequency, and digital infrastructure in an era when convenience stores have difficulty growing only from prepared food sales. Whether 2026 will actually be recorded as the 'inaugural year' depends on whether this strategy can take root as a sustainable business model beyond one-time campaigns.